Smooth/Faded Audio Trigger Configuration

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SubOxyde
Posts: 3
Joined: Mon Jul 03, 2023 12:17 am
Real Name: Joe C

Hey there, long time DJ but brand new to DMX/lighting stuff. Coming from ENTECC Emu, I'm having trouble in QLC+ getting the audio trigger widget to smoothly control my dimmer. It's much more harsh than the EMU solution which uses a fade in/fade out upon detecting audio.

QLC overall seems far better than EMU, which has odd quirks I can't overcome. Plus it's free so you can't beat that! Hoping there's a means of accomplishing this. I've been perusing the forums and Google and just can't find anyone asking this specific question. Most results tend to be about synchronizing music via midi etc which isn't what I'm looking to do just yet.

I've attached the fixture file I am using for these (I'm just using the 4x ADJ pars) in case it's relevant. Here are videos demonstrating the difference. It's not easy to tell through a video so I got the dimmers on screen in frame as well, in order to showcase the difference.


EMU Solution
https://youtu.be/DTZUcsRBZCo

QLC+ Solution
https://youtu.be/eDvOxgGFVNA

Thanks!
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GGGss
Posts: 3319
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

The audio trigger does what it is supposed to do: divide an audio stream into frequency bands and, with the help of thresholds, trigger stuff. It doesn't make sense to integrate or differentiate this signal with an additional time because it just flattens the output, and we need the spikes to be present.

Now, without being able to check your project file, I assume that you drive your fixtures directly by the audio widget. There is a workaround using these triggers to go into loopback channels and use those signals as external input for buttons on your VC. Those buttons are bound to scenes, which have some fade times present. This is how I tackle when a slower pace is wanted.
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SubOxyde
Posts: 3
Joined: Mon Jul 03, 2023 12:17 am
Real Name: Joe C

GGGss wrote: Wed Oct 09, 2024 9:00 am The audio trigger does what it is supposed to do: divide an audio stream into frequency bands and, with the help of thresholds, trigger stuff. It doesn't make sense to integrate or differentiate this signal with an additional time because it just flattens the output, and we need the spikes to be present.

Now, without being able to check your project file, I assume that you drive your fixtures directly by the audio widget. There is a workaround using these triggers to go into loopback channels and use those signals as external input for buttons on your VC. Those buttons are bound to scenes, which have some fade times present. This is how I tackle when a slower pace is wanted.
Gotcha. Yeah I can attach the project when I'm back home if needed, apologies for not including it initially. I was up way past bedtime trying to figure this all out.

I'll definitely look into that loopback remedy tonight and report back. Thank you.
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